In light of the recent flurry of barcade openings, we handed a pair of indie video-game designers a fistful of change and set them loose.
by Leor Galil and Kevin Warwick
Once the refuge of the nerd, the otherworld of video games is now accessible to nearly everyone. An untold number of hours are spent gaming on home computers, on cell phones during el rides, and, increasingly around these parts, at bars stocked with classic arcade cabinets.…[ Read more ]